Вот, собственно, скрыты конвары Left 4 Dead, которые не доступны через обычную консоль, но легко меняемы через SourceMod. Значение каждого расписывать не представляется возможным, но если вы владете английским - интуитивно можно понять, что к чему
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adsp_alley_min = 122 adsp_courtyard_min = 126 adsp_door_height = 112 adsp_duct_min = 106 adsp_hall_min = 110 adsp_low_ceiling = 108 adsp_opencourtyard_min = 126 adsp_openspace_min = 130 adsp_openstreet_min = 118 adsp_openwall_min = 130 adsp_room_min = 102 adsp_street_min = 118 adsp_tunnel_min = 114 adsp_wall_height = 128 ai_debug_ragdoll_magnets = 0 ai_debug_speech = 0 ai_expression_frametime = 0.05 ai_expression_optimization = 0 ai_force_serverside_ragdoll = 0 ai_LOS_mode = 0 ai_post_frame_navigation = 0 ai_sequence_debug = 0 ai_setupbones_debug = 0 ai_shot_bias_max = 1.0 ai_shot_bias_min = -1.0 ai_show_hull_attacks = 0 ai_use_visibility_cache = 1 ammo_assaultrifle_max = 360 ammo_buckshot_max = 128 ammo_firstaid_max = -1 ammo_huntingrifle_max = 180 ammo_minigun_max = 800 ammo_molotov_max = 1 ammo_painpills_max = 1 ammo_pipebomb_max = 1 ammo_pistol_max = -2 ammo_smg_max = 480 ammo_turret_infected_damage = 15 ammo_turret_max = 300 ammo_turret_pz_damage = 8 ammo_turret_survivor_damage = 1 ammo_turret_tank_damage = 40 ammo_turret_witch_damage = 16 anim_3wayblend = 1 async_allow_held_files = 1 async_mode = 0 async_serialize = 0 async_simulate_delay = 0 autoaim_max_deflect = 0.99 autoaim_max_dist = 2160 autoaim_viewing_client = 1 blackbox = 1 BlendBonesMode = 2 breakable_disable_gib_limit = 0 breakable_multiplayer = 1 bugreporter_console_bytes = 15000 bugreporter_includebsp = 1 bugreporter_snapshot_delay = 15 building_cubemaps = 0 bullet_ff_through_walls = 0 car_alarm_chirp_distance = 350 car_alarm_chirp_duration = 1 car_alarm_chirp_interval = 3 car_alarm_distance = 750 car_alarm_duration = 15 cc_norepeat = 5 cc_showmissing = 0 cl_cloud_settings = -1 cl_clstate = cl_clstatm = cl_failremoteconnections = 0 cl_interpolate = 1.0 cl_localnetworkbackdoor = 1 cl_names_debug = 0 cl_playback_screenshots = 0 cl_screenshotname = cl_session = cl_showdemooverlay = 0 cl_simdbones = 0 cl_use_simd_bones = 1 cl_voice_filter = collision_shake_amp = 0.2 collision_shake_freq = 0.5 collision_shake_time = 0.5 commentary_available = 1 contimes = 8 con_drawnotify = 1 con_filter_enable = 0 con_filter_text = con_filter_text_out = con_logfile = con_notifytime = 8 con_nprint_bgalpha = 50 con_nprint_bgborder = 5 con_timestamp = 0 con_trace = 0 coop = 0 cpu_level = 2 datacachesize = 32 deathmatch = 1 debug_l4dverbose = 1 debug_materialmodifycontrol = 0 debug_overlay_fullposition = 0 debug_physimpact = 0 debug_touchlinks = 0 decalfrequency = 10 demo_avellimit = 2000 demo_debug = 0 demo_fastforwardfinalspeed = 20 demo_fastforwardramptime = 5 demo_fastforwardstartspeed = 2 demo_interplimit = 4000 demo_interpolateview = 1 demo_legacy_rollback = 1 demo_pauseatservertick = 0 demo_quitafterplayback = 0 developer = 0 director_afk_timeout = 45 director_min_start_players = 1 director_race_mode = 0 director_report_screen_delay = 10 director_solo_load = director_solo_mode = 0 director_swap_teams = 0 director_vs_convert_pills = 0.5 dispcoll_drawplane = 0 displaysoundlist = 0 disp_dynamic = 0 dsp_automatic = 0 dsp_db_min = 80 dsp_db_mixdrop = 0.5 dsp_facingaway = 0 dsp_mix_max = 0.8 dsp_mix_min = 0.2 dsp_room = 0 dsp_spatial = 40 dsp_speaker = 50 dsp_vol_2ch = 1.0 dsp_vol_4ch = 0.5 dsp_vol_5ch = 0.5 dsp_water = 14 dtwarning = 0 dtwatchclass = dtwatchent = -1 dtwatchvar = dt_ShowPartialChangeEnts = 0 dt_UsePartialChangeEnts = 1 ent_debugkeys = ent_show_contexts = 0 ent_steadystate_batchsize = 20 ent_steadystate_cooldown = 5.0 ent_steadystate_delay = 5 ent_steadystate_enable = 1 ent_steadystate_interval = 0.1 er_colwidth = 100 er_graphwidthfrac = 0.2 er_maxname = 14 fall_speed_fatal = 720 fall_speed_safe = 560 fast_fogvolume = 0 fidget_max_interval = 20 fidget_min_interval = 10 filesystem_buffer_size = 0 filesystem_max_stdio_read = 16 filesystem_native = 1 filesystem_report_buffered_io = 0 filesystem_unbuffered_io = 1 filesystem_use_overlapped_io = 1 fire_absorbrate = 3 fire_dmgbase = 3 fire_dmginterval = 1.0 fire_dmgscale = 0.1 fire_extabsorb = 5 fire_extscale = 12 fire_growthrate = 1.0 fire_heatscale = 1.0 fire_incomingheatscale = 0.1 fire_maxabsorb = 50 first_aid_kit_continuous_fire = 1 first_aid_kit_heal_other_attack2 = 1 flex_expression = - flex_talk = 0 fps_max = 30 fps_max_splitscreen = 300 fs_convert = 1 fs_monitor_read_from_pack = 0 fs_report_sync_opens = 0 fs_warning_mode = 0 func_breakdmg_bullet = 0.5 func_breakdmg_club = 1.5 func_breakdmg_explosive = 1.25 func_break_reduction_factor = .5 gameui_xbox = 0 gpu_level = 3 gpu_mem_level = 2 g_debug_doors = 0 g_debug_npc_vehicle_roles = 0 g_debug_transitions = 0 g_Language = 0 g_ragdoll_max_fps = 30 g_ragdoll_min_fps = 10 hl2_episodic = 0 host_framerate = 0 host_limitlocal = 0 host_profile = 0 host_showcachemiss = 0 host_ShowIPCCallCount = 0 host_speeds = 0 host_threaded_sound = 0 host_thread_mode = 0 inferno_max_trace_per_tick = 16 joy_xcontroller_found = 0 jpeg_quality = 90 l4d_show_incapupdate = 0 l4d_show_thinksuppression = 0 l4d_show_weaponequip = 0 l4d_stats_nogameplaycheck = 0 l4d_stats_track = 1 ladder_autocenter = 1 ladder_console_controls = 0 ladder_horizon = -0.3 lservercfgfile = listenserver.cfg mapcyclefile = mapcycle.txt map_noareas = 0 mat_aaquality = 0 mat_antialias = 0 mat_bufferprimitives = 1 mat_bumpmap = 1 mat_colcorrection_disableentities = 0 mat_colcorrection_editor = 0 mat_colorcorrection = 1 mat_compressedtextures = 1 mat_debugdepth = 0 mat_debugdepthmode = 0 mat_debugdepthval = 128.0f mat_debugdepthvalmax = 256.0f mat_depthfeather_enable = 1 mat_diffuse = 1 mat_disable_fancy_blending = 0 mat_disable_lightwarp = 0 mat_dof_max_blur_radius = 10 mat_dof_quality = 0 mat_drawTitleSafe = 0 mat_dxlevel = 90 mat_envmapsize = 128 mat_envmaptgasize = 32.0 mat_excludetextures = 0 mat_fastspecular = 1 mat_filterlightmaps = 1 mat_filtertextures = 1 mat_forceaniso = 1 mat_forcehardwaresync = 0 mat_forcemanagedtextureintohardware = 0 mat_force_vertexfog = 0 mat_hdr_level = 2 mat_levelflush = 1 mat_lightmap_pfms = 0 mat_local_contrast_edge_scale_override = -1000.0 mat_local_contrast_midtone_mask_override = -1.0 mat_local_contrast_scale_override = 0.0 mat_local_contrast_vignette_end_override = -1.0 mat_local_contrast_vignette_start_override = -1.0 mat_maxframelatency = 1 mat_max_worldmesh_vertices = 65536 mat_mipmaptextures = 1 mat_monitorgamma = 2.2 mat_monitorgamma_tv_exp = 2.5 mat_monitorgamma_tv_range_max = 255 mat_monitorgamma_tv_range_min = 16 mat_motion_blur_enabled = 1 mat_motion_blur_percent_of_screen_max = 4.0 mat_parallaxmap = 1 mat_phong = 1 mat_picmip = 0 mat_report_queue_status = 0 mat_shadowstate = 1 mat_showenvmapmask = 0 mat_showlowresimage = 0 mat_showmiplevels = 0 mat_softwarelighting = 0 mat_specular = 1 mat_supportflashlight = -1 mat_texture_list = 0 mat_texture_list_all = FCVAR_NEVER_AS_STRING mat_texture_list_exclude_editing = 0 mat_texture_list_view = FCVAR_NEVER_AS_STRING mat_triplebuffered = 0 mat_use_compressed_hdr_textures = 1 mat_vsync = 0 mem_dumpstats = 0 mem_force_flush = 0 mem_force_flush_section = mem_level = 2 mem_max_heapsize = 256 mem_max_heapsize_dedicated = 64 mem_min_heapsize = 48 mem_periodicdumps = 0 mem_test_each_frame = 0 mem_test_every_n_seconds = 0 mem_test_quiet = 0 miniprofiler_dump = 0 mm_autolobby_wait_for_players_time = 60.0f mm_disconnect_waittime = 1.0 mm_force_dedicated_resolve_fail = 0 mm_force_fail_connections = 0 mm_heartbeat_connect_timeout = 4 mm_heartbeat_interval_long = 1.0 mm_heartbeat_interval_short = 0.1 mm_heartbeat_seconds = 300 mm_heartbeat_seconds_xlsp = 60 mm_heartbeat_timeout = 10 mm_heartbeat_timeout_legacy = 15 mm_heartbeat_timeout_loading = 100 mm_heartbeat_timeout_lobby_loading = 3 mm_heartbeat_timeout_nochannel = 45 mm_hostmigration_maxretries = 10 mm_hostmigration_maxwaittime = 10 mm_hostmigration_retryinterval = 1.0 mm_ignored_sessions_forget_pass = 2 mm_ignored_sessions_forget_time = 120 mm_ignore_dedicated_servers = 0 mm_l4d_debug = 1 mm_max_spectators = 4 mm_minplayers = 1 mm_player_search_count = 5 mm_postlobby_waittime = 5 mm_qoslookup_waittime = 20 mm_registration_maxwaittime = 10 mm_reportstats_waittime = 20 mm_server_search_update_interval = 10 mm_sessionmodify_maxwaittime = 10 mm_session_abandon_count = 3 mm_session_abandon_time = 30 mm_session_search_max_results = 50 mm_startgame_countdown = 5 mm_steam_voice_connection = 1 mm_steam_voice_connection_retry_time = 2.0 mm_steam_voice_connection_time = 0.5 mm_steam_voice_connection_try_timeout = 5 mod_check_vcollide = 0 mod_dont_load_vertices = 0 mod_forcedata = 1 mod_forcetouchdata = 1 mod_load_anims_async = 0 mod_load_fakestall = 0 mod_load_mesh_async = 0 mod_load_showstall = 0 mod_load_vcollide_async = 0 mod_lock_mdls_on_load = 1 mod_lock_meshes_on_load = 1 mod_test_mesh_not_available = 0 mod_test_not_available = 0 mod_test_verts_not_available = 0 mod_touchalldata = 1 mod_trace_load = 0 morph_debug = 0 morph_path = 7 mp_allowNPCs = 1 mp_allowspectators = 1.0 mp_autocrosshair = 1 mp_autokick = 0 mp_autoteambalance = 1 mp_blockstyle = 1 mp_bonusroundtime = 15 mp_buytime = 1.5 mp_c4timer = 45 mp_capdeteriorate_time = 90.0 mp_capstyle = 1 mp_chattime = 10 mp_clan_readyrestart = 0 mp_clan_ready_signal = ready mp_defaultteam = 0 mp_enableroundwaittime = 1 mp_facefronttime = 9999 mp_fadetoblack = 0 mp_falldamage = 0 mp_feetyawrate = 180 mp_feetyawrate_max = 360 mp_flashlight = 1 mp_footsteps = 1 mp_forcecamera = 0 mp_forcerespawn = 1 mp_fraglimit = 0 mp_freezetime = 6 mp_friendlyfire = 1 mp_humanteam = any mp_ik = 1 mp_limitteams = 2 mp_logdetail = 0 mp_maxrounds = 0 mp_playerid = 1 mp_playerid_delay = 0 mp_playerid_hold = 0.25 mp_restartgame = 0 mp_roundtime = 5 mp_showcleanedupents = 0 mp_showroundtransitions = 0 mp_spawnprotectiontime = 5 mp_stalemate_enable = 0 mp_stalemate_timelimit = 240 mp_startmoney = 800 mp_teamlist = hgrunt;scientist mp_teamoverride = 1 mp_teamplay = 0 mp_teams_unbalance_limit = 1 mp_timelimit = 0 mp_tkpunish = 0 mp_waitingforplayers_cancel = 0 mp_waitingforplayers_restart = 0 mp_waitingforplayers_time = 0 mp_weaponstay = 0 mp_weapon_ak47_price = 2500 mp_weapon_aug_price = 3500 mp_weapon_awp_price = 4750 mp_weapon_deagle_price = 650 mp_weapon_elite_price = 800 mp_weapon_famas_price = 2250 mp_weapon_fiveseven_price = 750 mp_weapon_g3sg1_price = 5000 mp_weapon_galil_price = 2000 mp_weapon_glock_price = 400 mp_weapon_m249_price = 5750 mp_weapon_m3_price = 1700 mp_weapon_m4a1_price = 3100 mp_weapon_mac10_price = 1400 mp_weapon_mp5navy_price = 1500 mp_weapon_p228_price = 600 mp_weapon_p90_price = 2350 mp_weapon_scout_price = 2750 mp_weapon_sg550_price = 4200 mp_weapon_sg552_price = 3500 mp_weapon_tmp_price = 1250 mp_weapon_ump45_price = 1700 mp_weapon_usp_price = 500 mp_weapon_xm1014_price = 3000 mp_winlimit = 0 music_bank_max_duration = 900 music_bank_min_duration = 900 nb_avoid = 2 nb_avoid_interval = 0.5 nb_player_move_direct = 0 net_chokeloop = 0 net_compresspackets = 1 net_compresspackets_minsize = 1000 net_compressvoice = 0 net_drawslider = 0 net_dumptest = 0 net_maxcleartime = 4.0 net_maxfilesize = 16 net_maxfragments = 1260 net_megasnapshot = 1 net_minroutable = 16 net_paranoid = 1 net_queued_packet_thread = 1 net_queue_trace = 0 net_showdrop = 0 net_showeventlisteners = 0 net_showevents = 0 net_showfragments = 0 net_showmsg = 0 net_showpeaks = 0 net_showtcp = 0 net_steamcnx_debug = 1 net_usesocketsforloopback = 0 nextlevel = npc_vphysics = 0 old_radiusdamage = 0.0 perf_fire_bullet_firstpredictedonly = 1 perf_fire_bullet_single = 0 physicsshadowupdate_render = 0 PhysPMC = 0 phys_enable_experimental_optimizations = 0 phys_enable_PIX_counters = 1 phys_enable_query_cache = 1 phys_enable_simd_optimizations = 1 phys_impactforcescale = 1.0 phys_penetration_error_time = 10 phys_pushscale = 1 phys_speeds = 0 phys_stressbodyweights = 5.0 phys_timescale = 1 phys_upimpactforcescale = 0.375 ping_max_green = 70 ping_max_red = 250 ping_max_yellow = 140 pipeline_static_props = 1 pipe_bomb_beep_interval_delta = 0.025 pipe_bomb_beep_min_interval = 0.1 pipe_bomb_initial_beep_interval = 0.5 pipe_bomb_shake_amplitude = 50 pipe_bomb_shake_radius = 750 pipe_bomb_timer_duration = 6 player_old_armor = 0 props_break_max_pieces = -1 props_break_max_pieces_perframe = -1 prop_active_gib_limit = 999999 prop_active_gib_max_fade_time = 999999 pump_shotgun_pellet_scatter = 7.5 punch_angle_decay_rate = 20 rcon_address = reload_materials = 0 res_restrict_access = 0 room_type = 0 rpt_vprof_time = 0.25 rr_debugplayer = -1 rr_debugresponseconcept = rr_debugresponses = 0 rr_debugrule = rr_dumpresponses = 0 r_ambientboost = 1 r_ambientfactor = 5 r_ambientmin = 0.3 r_aspectratio = 0 r_bloomtintb = 0.11 r_bloomtintexponent = 2.2 r_bloomtintg = 0.59 r_bloomtintr = 0.3 r_decals = 2048 r_decalstaticprops = 1 r_decal_cover_count = 4 r_decal_overlap_area = 0.4 r_decal_overlap_count = 3 r_DispDrawAxes = 0 r_drawbatchdecals = 1 r_drawmodeldecals = 1 r_DrawSpecificStaticProp = -1 r_entity = -1 r_eyeglintlodpixels = 20.0 r_eyes = 1 r_fastzreject = 0 r_fastzrejectdisp = 0 r_flashlightculldepth = 1 r_flashlightdepthtexture = 1 r_flashlightdrawdepth = 0 r_flashlightdrawfrustumbbox = 0 r_flashlightdrawsweptbbox = 0 r_flashlightnodraw = 0 r_flashlightrender = 1 r_flashlightrendermodels = 1 r_flashlightrenderworld = 1 r_flashlightupdatedepth = 1 r_flex = 1 r_ForceRestore = 0 r_frustumcullworld = 1 r_glint_alwaysdraw = 0 r_glint_procedural = 0 r_hunkalloclightmaps = 1 r_lightaverage = 1 r_lightcache_zbuffercache = 0 r_lod = -1 r_maxdlights = 32 r_maxmodeldecal = 50 r_maxnewsamples = 6 r_maxsampledist = 128 r_minlightmap = 0 r_minnewsamples = 3 r_norefresh = 0 r_occludeemaxarea = 0 r_occluderminarea = 0 r_occludermincount = 0 r_occlusion = 1 r_overlayfadeenable = 0 r_overlayfademax = 2000 r_overlayfademin = 1750 r_overlaywireframe = 0 r_portalscloseall = 0 r_proplightingfromdisk = 1 r_queued_decals = 0 r_renderoverlayfragment = 1 r_rootlod = 0 r_shadowrendertotexture = 0 r_shadows = 1 r_ShowViewerArea = 0 r_snapportal = -1 r_spray_lifetime = 10 r_staticpropinfo = 0 r_staticprop_lod = -1 r_teeth = 1 r_threaded_shadow_clip = 0 r_unloadlightmaps = 0 r_visambient = 0 r_waterforceexpensive = 0 r_worldlightmin = 0.0002 r_worldlights = 3
А ниже - много интересного! Например - скорость стрельбы, лимит зомби, или вот ещё: survivor_skills = 0 , у них могут быть скиллы? хм... z_hunter_max_pounce_bonus_damage = 25 это говорит, что бонус-урон от расстояния прыжка хантера максимум 25... Судя по всему, можно сделать и больше В общем, смотрите сами! Это можно самим испробовать как в сингле, так и в мультиплеере, удачи!
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save_async = 1 save_asyncdelay = 0 save_console = 0 save_disable = 0 save_history_count = 1 save_huddelayframes = 1 save_in_memory = 0 save_noxsave = 0 save_screenshot = 1 save_spew = 0 sb_allow_leading = 0 sb_minimum = 0 sb_reachable_cache_paranoia = 0 sb_skill = survivor sb_temp_health_consider_factor = 0.5 sb_toughness_buffer = 15 sb_transition = 1 scene_async_prefetch_spew = 0 scene_clientflex = 1 scene_clientplayback = 1 scene_forcecombined = 0 scene_maxcaptionradius = 1200 scene_print = 0 servercfgfile = server.cfg shotgun_reload_cancel_delay = 0.5 showbudget_texture_global_sum = 0.0f sk_player_arm = 1 sk_player_chest = 1 sk_player_head = 2 sk_player_leg = 1 sk_player_stomach = 1 smoothstairs = 1 snd_async_fullyasync = 1 snd_async_minsize = 262144 snd_async_spew_blocking = 0 snd_async_stream_fail = 0 snd_async_stream_spew = 0 snd_cull_duplicates = 0 snd_debug_gaincurve = 0 snd_debug_gaincurvevol = 1.0 snd_defer_trace = 1 snd_delay_sound_shift = 0.03 snd_disable_mixer_duck = 0 snd_disable_mixer_solo = 0 snd_list = snd_lockpartial = 1 snd_max_same_sounds = 4 snd_max_same_weapon_sounds = 3 snd_mergemethod = 1 snd_mixer_master_dsp = 1.0 snd_mixer_master_level = 1.0 snd_mix_async = 0 snd_mix_minframetime = 0.010 snd_noextraupdate = 0 snd_profile = 0 snd_show = 0 snd_showclassname = 0 snd_showmixer = 0 snd_ShowThreadFrameTime = 0 snd_soundmixer = Default_Mix snd_soundmixer_parse_debug = 0 snd_soundmixer_version = 2 snd_spatialize_roundrobin = 0 snd_store_filepaths = 0 snd_surround_speakers = -1 snd_vox_captiontrace = 0 snd_vox_globaltimeout = 300 snd_vox_sectimetout = 300 snd_vox_seqtimetout = 300 soundpatch_captionlength = 2.0 spec_filter = any spec_filter_infected = any spec_filter_survivors = survivor ss_voice_hearpartner = 0 step_spline = 0 still_vel_limit = 5 still_view_accel_limit = 1500 stringtable_alwaysrebuilddictionaries = 0 stringtable_usedictionaries = 1 studio_queue_mode = 1 survivor_allow_crawling = 0 survivor_death_anims = 0 survivor_drag_continuous_fire = 1 survivor_incap_decay_rate = 3 survivor_incap_health = 300 survivor_incap_hopeless_decay_rate = 12 survivor_incap_max_fall_damage = 200 survivor_incap_tongued_decay_rate = 12 survivor_lean = 0 survivor_ledge_grab_health = 300 survivor_limit = 4 survivor_model_selection = -1 survivor_respawn_with_guns = 1 survivor_revive_after_drag = 0 survivor_revive_continuous_fire = 1 survivor_skills = 0 survivor_slots = 0 survivor_upgrades = 0 survivor_upgrade_reload_duration = 0.5 survivor_upgrade_reload_shotgun_duration = 0.5 sv_accelerate = 5 sv_airaccelerate = 10 sv_allchat = 1 sv_allowdownload = 1 sv_allowupload = 1 sv_allow_votes = 1 sv_autosave = 1 sv_backspeed = 0.6 sv_bonus_challenge = 0 sv_bounce = 0 sv_cacheencodedents = 1 sv_client_cmdrate_difference = 20 sv_client_max_interp_ratio = 5 sv_client_min_interp_ratio = 1 sv_client_predict = -1 sv_clockcorrection_msecs = 60 sv_creationtickcheck = 1 sv_debugmanualmode = 0 sv_debugtempentities = 0 sv_debug_player_use = 0 sv_deltaprint = 0 sv_deltatime = 0 sv_enableoldqueries = 0 sv_extra_client_connect_time = 15.0 sv_filterban = 1 sv_footsteps = 1 sv_force_transmit_ents = 0 sv_friction = 4 sv_gravity = 800 sv_hibernate_ms = 20 sv_hibernate_ms_vgui = 20 sv_hibernate_postgame_delay = 5 sv_hibernate_when_empty = 1 sv_hosting_lobby = 1 sv_instancebaselines = 1 sv_lagflushbonecache = 1 sv_logblocks = 0 sv_logdownloadlist = 0 sv_massreport = 0 sv_master_legacy_mode = 1 sv_master_share_game_socket = 1 sv_maxclientframes = 128 sv_maxreplay = 0 sv_maxroutable = 1200 sv_maxspeed = 1000.000000 sv_maxunlag = 1.0 sv_maxupdaterate = 60 sv_maxvelocity = 3500 sv_max_queries_sec = 3.0 sv_max_queries_sec_global = 60 sv_max_queries_window = 30 sv_max_usercmd_future_ticks = 8 sv_minupdaterate = 10 sv_multiplayer_maxtempentities = 32 sv_multiplayer_sounds = 20 sv_music_debug = 0 sv_netvisdist = 10000 sv_noclipfriction = 4 sv_nojumpingonelevators = 1 sv_no_navmesh = 0 sv_optimizedmovement = 1 sv_parallel_packentities = 1 sv_parallel_sendsnapshot = 1 sv_playerperfhistorycount = 20 sv_player_max_separation_force = 500 sv_pushaway_clientside = 0 sv_pushaway_clientside_size = 15 sv_pushaway_force = 300000 sv_pushaway_max_force = 2000 sv_pushaway_max_player_force = 10000 sv_pushaway_min_force = 500 sv_pushaway_min_player_speed = 75 sv_pushaway_player_force = 200000 sv_ragdoll_maxcount = 25 sv_ragdoll_maxcount_boss = 1 sv_ragdoll_maxcount_generic = 15 sv_ragdoll_maxcount_gib = 10 sv_ragdoll_maxcount_special = 3 sv_ragdoll_maxcount_survivor = 4 sv_rcon_banpenalty = 0 sv_rcon_log = 1 sv_rcon_maxfailures = 10 sv_rcon_minfailures = 5 sv_rcon_minfailuretime = 30 sv_regeneration_wait_time = 1.0 sv_reservation_grace = 5 sv_rollangle = 0 sv_rollspeed = 200 sv_runcmds = 1 sv_search_dedicated_frequency = 5 sv_search_dedicated_timeout = 30 sv_sendtables = 0 sv_showanimstate = -1 sv_showanimstate_activities = 1 sv_showanimstate_log = 0 sv_showdamage = 0 sv_showdebugtracers = 0 sv_showimpacts = 0 sv_showladders = 0 sv_showplayerhitboxes = 0 sv_soundemitter_trace = -1 sv_sound_discardextraunreliable = 1 sv_stats = 1 sv_stepsize = 18 sv_stopspeed = 75 sv_stressbots = 0 sv_strict_notarget = 0 sv_suppress_viewpunch = 0 sv_teststepsimulation = 1 sv_thinktimecheck = 0 sv_threaded_init = 0 sv_timeout = 65 sv_tracereffects_limit_general = 15 sv_turbophysics = 1 sv_unlag = 1 sv_unlag_debug = 0 sv_unlag_fixstuck = 0 sv_useexplicitdelete = 1 sv_vehicle_autoaim_scale = 8 sv_voicecodec = vaudio_speex sv_vote_command_delay = 2 sv_vote_creation_timer = 30 sv_vote_failure_timer = 0 sv_vote_issue_change_difficulty_allowed = 1 sv_vote_issue_change_map_later_allowed = 1 sv_vote_issue_change_map_now_allowed = 1 sv_vote_issue_change_max_player_zombies_allowed = 1 sv_vote_issue_change_mission_allowed = 1 sv_vote_issue_change_survivor_team_size_allowed = 1 sv_vote_issue_kick_allowed = 1 sv_vote_issue_restart_game_allowed = 1 sv_vote_issue_scramble_teams_allowed = 1 sv_vote_issue_toggle_flashlight_allowed = 1 sv_vote_issue_toggle_survivor_friend_push_allowed = 1 sv_vote_issue_toggle_survivor_grenade_ban_allowed = 1 sv_vote_kick_ban_duration = 5 sv_vote_timer_duration = 15 sv_wateraccelerate = 10 sv_waterdist = 12 sv_waterfriction = 1 sv_zoo_model_filter = sv_zoo_spacing = 64 sv_zoo_spacing_rows = 192 sv_zoo_spacing_wrap = 80 sv_zoo_tint_clr = 153 153 153 255 sv_zoo_tint_loop = 1 sv_zoo_wrap_skin = 1 tank_pz_forward = -0.5 tank_rock_overhead_percent = 100 tauntfrequency = 1 template_debug = 0 testscript_debug = 0 texture_budget_panel_global = 0 threadpool_affinity = 1 threadpool_reserve = 0 tongue_bullet_radius = 6 trace_report = 0 tutor = 0 tv_allow_camera_man = 1 tv_allow_static_shots = 1 tv_autorecord = 0 tv_autoretry = 1 tv_chatgroupsize = 0 tv_chattimelimit = 8 tv_debug = 0 tv_delay = 30 tv_delaymapchange = 0 tv_deltacache = 2 tv_dispatchmode = 1 tv_maxclients = 128 tv_maxrate = 8000 tv_name = SourceTV tv_overridemaster = 0 tv_password = tv_relaypassword = tv_relayvoice = 1 tv_snapshotrate = 16 tv_timeout = 30 tv_title = SourceTV tv_transmitall = 0 ui_volume_max = 1.0 vcr_verbose = 0 versus_force_start_time = 90 versus_round_restarttimer = 15 versus_round_restarttimer_finale = 20 vgui_drawfocus = 0 vgui_drawtree_bounds = 0 vgui_drawtree_draw_selected = 0 vgui_drawtree_freeze = 0 vgui_drawtree_hidden = 0 vgui_drawtree_panelalpha = 0 vgui_drawtree_panelptr = 0 vgui_drawtree_popupsonly = 0 vgui_drawtree_render_order = 0 vgui_drawtree_visible = 1 view_offset = 0 violence_ablood = 1 violence_agibs = 1 violence_hblood = 1 violence_hgibs = 1 voice_avggain = 0.5 voice_debugfeedback = 0 voice_debugfeedbackfrom = 0 voice_dsound = 0 voice_fadeouttime = 0.1 voice_maxgain = 10 voice_minimum_gain = 0.5 voice_overdrive = 2 voice_overdrivefadetime = 0.4 voice_profile = 0 voice_serverdebug = 0 voice_showchannels = 0 voice_showincoming = 0 voice_steal = 2 voice_writevoices = 0 vphysics_threadmode = 1 vprof_counters = 0 vprof_counters_show_minmax = 0 vprof_dump_oninterval = 0 vprof_dump_spikes = 0 vprof_dump_spikes_budget_group = vprof_dump_spikes_hiearchy = 0 vprof_dump_spikes_node = vprof_dump_spikes_terse = 0 vprof_graph = 0 vprof_scope = vprof_scope_entity_gamephys = 0 vprof_scope_entity_thinks = 0 vprof_server_spike_threshold = 999.0 vprof_server_thread = 0 vprof_think_limit = 0 vs_score_distance_mult = 1.0 vs_score_pp_health = 0.5 vs_score_pp_healthbuffer = 0.25 vs_show_life_stats = 0 weapon_showproficiency = 0 xbox_steering_deadzone = 0.0 xc_crouch_debounce = 0 xlsp_force_dc_name = z_added_light_max = 0.25 z_added_light_min = 0.025 z_anim_idle_speed_max = 85 z_anim_idle_speed_min = 20 z_attack_change_target_range = 100 z_attack_incapacitated_damage = 10 z_attack_interval = 1 z_attack_max_range = 20 z_attack_min_range = 10 z_attack_movement_penalty = 0.5 z_attack_on_the_run_range = 35 z_bbq_min = 0.0 z_bbq_rate = 0.005 z_blend_attack_layer = 1 z_burn_max = 0.85 z_burn_rate = 0.01 z_checkpoint_debug = 0 z_damage_screen_fade_alpha = 30 z_damage_screen_fade_duration = 0.5 z_debug_infected_server_anim = 0 z_debug_shared_random = 0 z_door_pound_damage = 60 z_elevator_in_air = 0 z_exploding_force = 5000 z_exploding_inner_radius = 130 z_exploding_outer_radius = 200 z_ghost_ahead_flow = 500 z_ghost_allowed_in_battlefield = 0 z_ghost_cooldown = 0 z_ghost_delay_max = 30 z_ghost_delay_min = 20 z_ghost_delay_minspawn = 3 z_ghost_duration = 1 z_ghost_friction = 1.5 z_ghost_group_spawn = 1 z_ghost_line_of_scrimmage_far = 2000 z_ghost_line_of_scrimmage_near = 1000 z_ghost_line_of_scrimmage_safety = 10 z_ghost_line_of_scrimmage_threat_bonus = 1000 z_ghost_los_expected_progress = 1500 z_ghost_offer_acceptance_time = 0 z_ghost_offer_spawn_safety_time = 20 z_ghost_spawn_distance = 300 z_gun_start_empty = 0 z_hunter_lunge_distance = 750 z_hunter_lunge_pitch = 25 z_hunter_max_pounce_bonus_damage = 25 z_lunge_cooldown = 0.1 z_lunge_distance_damage = 0 z_lunge_reflect = 0 z_lunge_release = 0 z_lunge_specials = 0 z_max_player_zombies = 4 z_max_survivor_damage = 100 z_minigun_atomize = 0 z_minigun_debug = 0 z_minigun_fire_anim = 0 z_minigun_fire_anim_speed = 1 z_minigun_firing_speed = 15 z_minigun_spin_down_speed = 4 z_minigun_spin_up_speed = 15 z_minigun_spread = 7 z_minigun_stand_distance = 36 z_mission_cycle = missioncycle.txt z_mission_timelimit = 0 z_network_compression = 1 z_population = defaultrural z_pounce_damage_range_max = 1000 z_pounce_damage_range_min = 500 z_pounce_shake_amplitude = 4 z_pounce_shake_duration = 1.5 z_pounce_shake_radius = 250 z_pounce_stumble_radius = 0 z_ragdoll_discard_range = 2000 z_round_start_attack_prevention = 1 z_scrimmage_creep_delay = 30 z_scrimmage_creep_rate = 50 z_scrimmage_sphere = 1 z_spawn_on_rails = 1 z_spec_nightvision = 1 z_splatteralpha = 200 z_splatterdistance = 100 z_splatterfade = 1 z_splatterhold = 3 z_survivor_respawn_health = 50 z_tank_footstep_shake_amplitude = 5 z_tank_footstep_shake_duration = 2 z_tank_footstep_shake_interval = 0.4 z_tank_footstep_shake_radius = 750 z_tracer_particles = 1 z_versus_boomer_limit = 1 z_versus_smoker_limit = 1 z_witch_tongue_range = 100